Doors open
Come in and find a table.



Your evening of ideas, playtests and connection.
Supported by





Playtesting runs in the main hall and talks run in the small room. All times are Melbourne time (AEDT).
| Time | Main hallPlaytesting | Small roomTalks |
|---|---|---|
| 4:30pm | Doors open | |
| 5–6:20pm | Playtesting · Session 1 | 5:00pm ‘Universal Design’ Theory in Tabletop Gaming 5:30pm Making Educational Games |
| 6:20–7:30pm | Dinner, TGDA year in review, awards & sponsor thanksTalks pause at 6:15pm. | |
| 7:30–8:45pm | Playtesting · Session 2 | 7:30pm Intersection between Board Games and RPGs 8:15pm Contracts with Publishers, Perks and Pitfalls |
| 8:50–10:10pm | Playtesting · Session 3 | 9:00pm The Secrets of Selling Indie Games 9:30pm How to Get ‘Projects We Love’ on Kickstarter |
| 10:10–10:20pm | Last thank yous & pack up | |
| 10:30pm | Doors close | |
Come in and find a table.
Explore accessibility and the design thinking behind P’kup.
Kyle Jarratt
Bring your prototype or help another designer put theirs to the test.
5:00–6:20pm
An educator’s perspective on designing games for learning.
Melissa Rogerson, Tim Westman & Violeta Gordana
Talks pause at 6:15pm. Main hall break starts at 6:20pm.
6:20–7:30pm · Dinner, TGDA roundup and sponsor thanks.
Ideas and techniques that cross between these two forms of play.
Az Valastro, Brandon Lee & Leo Cheung
Second round. Swap tables and try something new.
7:30–8:45pm
What to look for and discuss when a publishing contract arrives.
Jay Bendixen, Joel Kennedy, Karl Lange & Ryan Boucher
Last round of the night.
8:50–10:10pm
Reaching buyers online and on the convention floor.
Chris Lee Mayer, Dylan Rock & Eris Alar
Lessons from campaigns that earned Kickstarter’s featured recognition.
Jason Tam
10:10–10:20pm
Thanks for being part of DevCon 2026.
Thanks to these companies for backing DevCon 2026.
Sandtime Games